There's no denying that the game has some merits with the squad based play and historical accuracy on real missions like 'Mission Albany', in which the player has to complete true-to-life missions of the 101st, but I find myself, getting frustrated at times, with how much the beginning of the game was so tedious and how the game doesn't feel real, at times, when wooden fences, haystacks, and tin barrels are somewhat bulletproof, yet you cannot crawl on the ground, or go prone. I also didn't like that you can't assign the members of your fire team to man fixed machine guns. This leads you to a lot of exposing yourself to enemy fire, scenes. For one thing, you can only send people to places you can see. Moving the squad around is very easy, but there are some limitations on what you can do with squad management. It's actually pretty cool, to hear that, it was used by the military during World War II. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy known as the Four Fs: "Find, Fix, Flank, Finish", which helps you suppress and flank your enemy. Yet, this game is notable for its intuitive command system, which the tutorial does a good job of explaining in detail. You do gain medals for completing each mission but these merely unlock extra content from the game's production that really does nothing to make the game, more interesting. Also, a lack of "checkpoints" will have you loading the same map over and over again. The repetitive nature of the gameplay really, really got to me. I get that the relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities, but it takes away, much of the fun, out of the game. Yet, this game still has a dodgy hit probability. In either case, the zoom function makes use of a great iron sights effect where you stare down the barrel and literally have to line the target up in your sights. The sound of your own gunfire is satisfyingly chunky and gives you a real sense of the power and character behind each weapon. If that doesn't help, the game's sound design is nothing short of fantastic and drives home the point that you hear a battle just as much as see it. It makes the game more realistic to play with it off but it makes it a hell of a lot more convenient to switch it on. You can opt to play with a reticle or not. It's a great way to let the player to get the hell of there without relying on annoying beeping sounds from the health meters or flashing fire indicators. You'll also sometimes see grass fly up in front of you or dirt clods splatter on the screen as bullets smash into the ground. In addition to seeing subtle tracer effects from enemy fire, the screen also occasionally blurs along the edge where the shots are coming from, making it seem like you're dying from those shots. Still, I like how the game hints the inevitable exposure to enemy fire very clearly. Unlike games like 'Call of Duty', a couple of hits are sufficient to bring you down in Brothers in Arms'. The basic shooter mechanics are solid but you'll probably need to adjust your mindset a bit since you're not the God-like you are in most other games. Without spoiling the game, too much you take control of Sergeant Matt Baker (Voiced by Troy Baker) as they make their way toward the Battle of Bloody Gulch as you take part in some fun tank battles and some sniper missions. = Totally average game.Set, during the 1944 events of D-Day, the game tells the story of a group of 502nd Parachute Infantry Regiment men of the famed 101st Airborne Division, who were dropped behind German lines on Normandy Coast, during WWII. Somewhat corny dialouge and poor voice acting (sometimes).
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+ Immersive levels + Great Sound + Good Game! - Invisible walls galore, the tactical aspect is a JOKE. Overall I regret purchasing this game, it was far too expensive for something so short and "one trick pony". You hit part of the seems like the edges of sandbags extend a bit.invisibly. You can have a clear line of site on someone and still miss either because: A. But this game (as all other GAMES) has been toned down a bit. After the first few stages I became kind of bored of gameplay, and I love realism. This game had me so amped while the trailers were filtering down but I have come to find out that this game is nothing spectacular, good. This game had me so amped while the trailers were filtering down but I have come to find out that this game is Definitely a niche title.